Shifting The GM Mindset From Leading to Guiding

Tabletop RPG GMs/DMs have a lot to manage when they’re facilitating stories. And sometimes, when things aren’t going their way, frustration can build and boil over to railroading and over-punishing … Continue reading Shifting The GM Mindset From Leading to Guiding

Isaiah the Gray, Part 26

Previously: https://storytogether.com/2020/10/15/isaiah-the-gray-part-25/ Competition is Good for Business “I believe I can be of service,” says Zero-You. The combat droid is positively beaming. “Nonsense,” says AI over the intercom. “Please, allow … Continue reading Isaiah the Gray, Part 26

Giving Your Tabletop RPG Choices The Right Consequences

In both real life and tabletop RPGs, choices have tangible consequences. When you’re playing a story, its ultimate quality strongly correlates with the players’ choices & their corresponding consequences. So … Continue reading Giving Your Tabletop RPG Choices The Right Consequences

Meditation & Tabletop RPG Worldbuilding

As intuitive or not as it may seem, there is tremendous synergy between meditating and tabletop role-playing game worldbuilding. When you’re able to clear the palate of your mind’s eye, … Continue reading Meditation & Tabletop RPG Worldbuilding

Isaiah the Gray, Part 25

Previously: https://storytogether.com/2020/10/08/isaiah-the-gray-part-24/ The Sorceress “Why? Who is she?” replies Jimmy. “She zapped me last time!” interjects Zero-You. Corban’s face becomes stern. “You called her a devil-woman,” he answers. Miraculously, for … Continue reading Isaiah the Gray, Part 25

How to Play a Story: A Simple Step-By-Step Overview In Making Choices For New Players

When I’m out and about in my normal day-to-day life – and somehow the subject turns to StoryTogether or tabletop RPGs in general – for most folks, the natural first … Continue reading How to Play a Story: A Simple Step-By-Step Overview In Making Choices For New Players

How Best To Position Big Challenges In Your TTRPG

If you’ve been playing tabletop role-playing games for awhile, you know that flow is constantly on the mind of the GM/DM. How is the pacing? What is the interest level … Continue reading How Best To Position Big Challenges In Your TTRPG

Isaiah the Gray, Part 24

Previously: https://storytogether.com/2020/10/01/isaiah-the-gray-part-23/ An End To This Phase “Bring us on board,” says Jimmy, frustrated that their chase was all for naught. “If it’s not us they were after…then who the … Continue reading Isaiah the Gray, Part 24

The Greatness of Your Character’s Flaws

A lot of time and attention is spent on what makes your character special, smart, strong, capable etc. But well-rounded characters most oftentimes aren’t perfect. Like us, they have flaws, … Continue reading The Greatness of Your Character’s Flaws

Creating a Bank of Backup TTRPG Scenes

No matter the planning or effort you put into your tabletop RPG worldbuilding, when the story is played it’s not going to follow that path exactly. So today’s Worldbuilding Monday … Continue reading Creating a Bank of Backup TTRPG Scenes

“Going Off The Rails” is a GOOD Thing

If there is a “Golden Rule” of being a Game/Dungeon Master of a TTRPG, it is “design and facilitate a player-centric story.” Players are the lifeblood of played stories – … Continue reading “Going Off The Rails” is a GOOD Thing

Isaiah the Gray, Part 23

Previously: https://storytogether.com/2020/09/24/isaiah-the-gray-part-22-2/ Bombers on the Horizon The blaring of Zero-You’s harsh monitoring alarm unpleasantly fills the space around Isaiah, Jimmy, Isaac, and Corban. AI overtakes the group’s intercoms. “Commander, unidentified … Continue reading Isaiah the Gray, Part 23