Today’s #worldbuildingMonday post is all about the death of your player characters.
When you play role playing game stories, death should always be on the table. Bite a dragon’s tail as a level 1 whelp? You’re probably gonna die. Spit in Al Capone’s face while surrounded by his heavily-armed gang? You’re probably gonna die.
But even if you don’t get incinerated or shot in the face and somehow manage to survive, the scene and accompanying experience is made all the more fun and exciting just by knowing that your character could die.
GMs and world-builders need to strike a balance between the threat of dying and facilitating the story the table needs, wants, and craves. Oftentimes, this balance is best found during the worldbuilding stage. So it’s StoryTogether’s POV that when you’re designing your world you always keep in mind how to keep the threat of death alive to keep your players on their toes.