Looking Past The Rules On The Page

Learning new games can be difficult at times. More complex ones especially require that you take the time to really digest the rules and work with the other players to … Continue reading Looking Past The Rules On The Page

Thought-Provoking TTRPG Choices

Whether it’s in life or the stories we play, when we’re confronted with a choice, it’s the thought-provoking ones that most often stick with us and have a lasting impact. … Continue reading Thought-Provoking TTRPG Choices

Isaiah the Gray, Part 21

Previously: https://storytogether.com/2020/09/10/isaiah-the-gray-part-20/ The Vow Issac doesn’t answer, instead contemplatively staring off into space. “Some life,” says Corban as he realizes the depth and seriousness of Issac’s situation. “Maybe “alive” was … Continue reading Isaiah the Gray, Part 21

Diplomacy In Your Tabletop RPG

Conflict is the beating heart of most stories. And in tabletop RPGs, there are the three traditional pillars of solving story dilemmas: combat, subterfuge, and diplomacy. TTRPGs have historically incentivized … Continue reading Diplomacy In Your Tabletop RPG

All You Need Are Choices In Tabletop RPGs

Everyone is familiar with making choices. And some decisions are more difficult and/or more important than others. “What should my major be in college?” – for example – is likely … Continue reading All You Need Are Choices In Tabletop RPGs

Weaving TTRPG Character Arcs Together

When players are coming up with their characters’ backstories, oftentimes they’re not doing so together. Character creation after all traditionally is a highly individual process; although, there’s certainly collaboration here … Continue reading Weaving TTRPG Character Arcs Together

Leaving Room for Character Development in TTRPGs

If you’re a tabletop role-playing game story creator, you doubtless spend time & energy in worldbuilding. Settings, characters, plot threads…much of your investment out of session as the game master … Continue reading Leaving Room for Character Development in TTRPGs

What Does “Having” A Character Mean?

Over the years, you’ve probably heard someone talk about “their” character. What they did, their abilities, their items, their backstory…whatever it is, you’ve probably come across people who talk about … Continue reading What Does “Having” A Character Mean?

Theater of the Mind in Tabletop RPGs

The Mind’s Eye, our mental canvas of limitless possibilities. And for tabletop role-playing games, the platform for our shared story experiences. This theater of the mind empowers us to collectively … Continue reading Theater of the Mind in Tabletop RPGs

Integrating Character Traits & Backstories Into Your Tabletop RPG

If a story is a tapestry, then the players and their characters are core threads within its fabric. So a crucial part of engaging the players in a tabletop role-playing … Continue reading Integrating Character Traits & Backstories Into Your Tabletop RPG

Isaiah the Gray, Part 17

Part 16 (rest at the bottom): https://storytogether.com/2020/07/23/isaiah-the-gray-part-16/ Proceeding with Caution Corban sits for a moment, sensing the Force from within the cockpit of his inert ship. “There is an immense … Continue reading Isaiah the Gray, Part 17

Using Worldbuilding To Improve Your Tabletop RPG’s Flow

A tabletop role-playing game story is not a straight line between points A and B. There are many twists and turns, some planned for, some completely unforeseen. Some come from … Continue reading Using Worldbuilding To Improve Your Tabletop RPG’s Flow