Meditation & Tabletop RPG Worldbuilding

As intuitive or not as it may seem, there is tremendous synergy between meditating and tabletop role-playing game worldbuilding. When you’re able to clear the palate of your mind’s eye, … Continue reading Meditation & Tabletop RPG Worldbuilding

Isaiah the Gray, Part 25

Previously: https://storytogether.com/2020/10/08/isaiah-the-gray-part-24/ The Sorceress “Why? Who is she?” replies Jimmy. “She zapped me last time!” interjects Zero-You. Corban’s face becomes stern. “You called her a devil-woman,” he answers. Miraculously, for … Continue reading Isaiah the Gray, Part 25

How to Play a Story: A Simple Step-By-Step Overview In Making Choices For New Players

When I’m out and about in my normal day-to-day life – and somehow the subject turns to StoryTogether or tabletop RPGs in general – for most folks, the natural first … Continue reading How to Play a Story: A Simple Step-By-Step Overview In Making Choices For New Players

How Best To Position Big Challenges In Your TTRPG

If you’ve been playing tabletop role-playing games for awhile, you know that flow is constantly on the mind of the GM/DM. How is the pacing? What is the interest level … Continue reading How Best To Position Big Challenges In Your TTRPG

Isaiah the Gray, Part 24

Previously: https://storytogether.com/2020/10/01/isaiah-the-gray-part-23/ An End To This Phase “Bring us on board,” says Jimmy, frustrated that their chase was all for naught. “If it’s not us they were after…then who the … Continue reading Isaiah the Gray, Part 24

The Greatness of Your Character’s Flaws

A lot of time and attention is spent on what makes your character special, smart, strong, capable etc. But well-rounded characters most oftentimes aren’t perfect. Like us, they have flaws, … Continue reading The Greatness of Your Character’s Flaws

Creating a Bank of Backup TTRPG Scenes

No matter the planning or effort you put into your tabletop RPG worldbuilding, when the story is played it’s not going to follow that path exactly. So today’s Worldbuilding Monday … Continue reading Creating a Bank of Backup TTRPG Scenes

“Going Off The Rails” is a GOOD Thing

If there is a “Golden Rule” of being a Game/Dungeon Master of a TTRPG, it is “design and facilitate a player-centric story.” Players are the lifeblood of played stories – … Continue reading “Going Off The Rails” is a GOOD Thing

Isaiah the Gray, Part 23

Previously: https://storytogether.com/2020/09/24/isaiah-the-gray-part-22-2/ Bombers on the Horizon The blaring of Zero-You’s harsh monitoring alarm unpleasantly fills the space around Isaiah, Jimmy, Isaac, and Corban. AI overtakes the group’s intercoms. “Commander, unidentified … Continue reading Isaiah the Gray, Part 23

Combat & Role-Playing: The Yin & Yang of TTRPGs

Combat and role-playing form the traditional foundation and balance of modern tabletop role-playing games. Different players gravitate toward different aspects of the “yin and yang” of TTRPGs. So today’s Newbie … Continue reading Combat & Role-Playing: The Yin & Yang of TTRPGs

Playing Stories Builds Lasting Relationships

Great, lasting relationships are built on the foundation of shared experiences. Whether it’s the couple who have been married fifty years, or a group of best friends since childhood, or … Continue reading Playing Stories Builds Lasting Relationships

Looking Past The Rules On The Page

Learning new games can be difficult at times. More complex ones especially require that you take the time to really digest the rules and work with the other players to … Continue reading Looking Past The Rules On The Page