What Does Each Person Want Out Of The (TTRPG) Story?

When you sit down to start your next tabletop RPG campaign, you’re sitting at a fertile, nearly infinite sandbox of story. And every TTRPG story is different – its twists … Continue reading What Does Each Person Want Out Of The (TTRPG) Story?

Balancing Different Tabletop RPG Play-Styles As The GM

Every group of players at the table is unique. They each have their own wants, needs, goals, and play-styles. Balancing these facets can be a challenge, especially if the players’ … Continue reading Balancing Different Tabletop RPG Play-Styles As The GM

What You Can Expect When You ‘Conduct’ A TTRPG

There’s no doubt there’s quite a bit to “juggle” in the GM/DM’s role. The players, characters, NPCs, the world itself, what’s happening, what will likely happen…there’s a lot for the … Continue reading What You Can Expect When You ‘Conduct’ A TTRPG

The Rules Are Not Roadblocks: Worldbuilding In Different TTRPG Systems

Happy 2021 everyone! On the surface, the sheer scale and variety of tabletop RPG systems makes it seem as though your story – your world – is meant to be … Continue reading The Rules Are Not Roadblocks: Worldbuilding In Different TTRPG Systems

Solving Issues At The TTRPG Table

No matter how thorough the rule book for the tabletop RPG (TTRPG) system you’re using, there are going to be times when a situation is more or less up for … Continue reading Solving Issues At The TTRPG Table

How GMs/DMs Can Leave Room For Character Development

If you’re a tabletop role-playing game story creator, you doubtless spend time & energy in worldbuilding. Settings, characters, plot threads…much of your investment out of session as the game master … Continue reading How GMs/DMs Can Leave Room For Character Development

Concise GM/DM Advice for Great TTRPG Pacing

If you’ve been playing tabletop role-playing games for awhile, you know that flow is constantly on the mind of the GM/DM. How is the pacing? What is the interest level … Continue reading Concise GM/DM Advice for Great TTRPG Pacing

How NPCs’ Motives Drive Your Plot

The lifeblood of change in your tabletop RPG’s story world is often driven by NPCs (non-player characters). While players making choices are the other side of that coin, NPCs – … Continue reading How NPCs’ Motives Drive Your Plot

Shifting The GM Mindset From Leading to Guiding

Tabletop RPG GMs/DMs have a lot to manage when they’re facilitating stories. And sometimes, when things aren’t going their way, frustration can build and boil over to railroading and over-punishing … Continue reading Shifting The GM Mindset From Leading to Guiding

“Going Off The Rails” is a GOOD Thing

If there is a “Golden Rule” of being a Game/Dungeon Master of a TTRPG, it is “design and facilitate a player-centric story.” Players are the lifeblood of played stories – … Continue reading “Going Off The Rails” is a GOOD Thing

All You Need Are Choices In Tabletop RPGs

Everyone is familiar with making choices. And some decisions are more difficult and/or more important than others. “What should my major be in college?” – for example – is likely … Continue reading All You Need Are Choices In Tabletop RPGs

Verbalize Your TTRPG Campaign Goals!

When you sit down to start your next tabletop RPG campaign, before you dive into worldbuilding, character creation, or Session Zero, you’re sitting at a fertile, nearly infinite sandbox of … Continue reading Verbalize Your TTRPG Campaign Goals!