Designing Better Choices In Your Tabletop RPG
When we’re confronted with a choice, it’s the thought-provoking ones that most often stick with us. While “would you like a free pizza?” is certainly compelling. But “would you rather give up pizza or pasta?” is a more thought-provoking question. When your tabletop RPG’s choices are thought-provoking, multi-dimensional, and have gray area(s), the story you’re…