The Session Zero Mindset: Character Creation

In many tabletop RPGs today, the worldbuilder and the GM/DM are the same person. They are responsible for the story world, its setup, its “main plot,” as well as conducting … Continue reading The Session Zero Mindset: Character Creation

Isaiah the Gray, Part 28

Previously: https://storytogether.com/2019/12/30/isaiah-the-gray-part-28-tbtrpg/ Why Are You Here? Isaiah is calm, perhaps unnaturally so. “I am Isaiah Gray,” he says. “Are you Roshannon Darek?” Roshannon stands still for a moment, staring at … Continue reading Isaiah the Gray, Part 28

The Mind’s Eye’s Role in Tabletop RPGs

The Mind’s Eye is our canvas of limitless possibilities. This “theater of the mind” empowers us to collectively and concurrently experience art, music, stories…any shared part of the human creative … Continue reading The Mind’s Eye’s Role in Tabletop RPGs

Your Character’s Right to Their Journey

Tabletop RPG stories contain countless journeys. From the main plot, to epic side quests, to the journeys for each individual player character, the tapestry of story is made of up … Continue reading Your Character’s Right to Their Journey

How NPCs’ Motives Drive Your Plot

The lifeblood of change in your tabletop RPG’s story world is often driven by NPCs (non-player characters). While players making choices are the other side of that coin, NPCs – … Continue reading How NPCs’ Motives Drive Your Plot

Isaiah the Gray, Part 27

Previously: https://storytogether.com/2020/10/22/isaiah-the-gray-part-26/ Set A Course Corban, Isaac, Jimmy, and Zero-You go about their business, knowing that the conversation is over for now. “AI, set a course for the chip’s location,” … Continue reading Isaiah the Gray, Part 27

The Importance of Keeping Track of Your Inspiration

Developing your story world is a journey. There are so many facets, details, and threads to sort through in order to provide the best tabletop RPG experience for the players. … Continue reading The Importance of Keeping Track of Your Inspiration

Shifting The GM Mindset From Leading to Guiding

Tabletop RPG GMs/DMs have a lot to manage when they’re facilitating stories. And sometimes, when things aren’t going their way, frustration can build and boil over to railroading and over-punishing … Continue reading Shifting The GM Mindset From Leading to Guiding

Isaiah the Gray, Part 26

Previously: https://storytogether.com/2020/10/15/isaiah-the-gray-part-25/ Competition is Good for Business “I believe I can be of service,” says Zero-You. The combat droid is positively beaming. “Nonsense,” says AI over the intercom. “Please, allow … Continue reading Isaiah the Gray, Part 26

Giving Your Tabletop RPG Choices The Right Consequences

In both real life and tabletop RPGs, choices have tangible consequences. When you’re playing a story, its ultimate quality strongly correlates with the players’ choices & their corresponding consequences. So … Continue reading Giving Your Tabletop RPG Choices The Right Consequences

Meditation & Tabletop RPG Worldbuilding

As intuitive or not as it may seem, there is tremendous synergy between meditating and tabletop role-playing game worldbuilding. When you’re able to clear the palate of your mind’s eye, … Continue reading Meditation & Tabletop RPG Worldbuilding

Isaiah the Gray, Part 25

Previously: https://storytogether.com/2020/10/08/isaiah-the-gray-part-24/ The Sorceress “Why? Who is she?” replies Jimmy. “She zapped me last time!” interjects Zero-You. Corban’s face becomes stern. “You called her a devil-woman,” he answers. Miraculously, for … Continue reading Isaiah the Gray, Part 25