How NPCs’ Motives Drive Your Plot

The lifeblood of change in your tabletop RPG’s story world is often driven by NPCs (non-player characters). While players making choices are the other side of that coin, NPCs – … Continue reading How NPCs’ Motives Drive Your Plot

Shifting The GM Mindset From Leading to Guiding

Tabletop RPG GMs/DMs have a lot to manage when they’re facilitating stories. And sometimes, when things aren’t going their way, frustration can build and boil over to railroading and over-punishing … Continue reading Shifting The GM Mindset From Leading to Guiding

“Going Off The Rails” is a GOOD Thing

If there is a “Golden Rule” of being a Game/Dungeon Master of a TTRPG, it is “design and facilitate a player-centric story.” Players are the lifeblood of played stories – … Continue reading “Going Off The Rails” is a GOOD Thing

All You Need Are Choices In Tabletop RPGs

Everyone is familiar with making choices. And some decisions are more difficult and/or more important than others. “What should my major be in college?” – for example – is likely … Continue reading All You Need Are Choices In Tabletop RPGs

Verbalize Your TTRPG Campaign Goals!

When you sit down to start your next tabletop RPG campaign, before you dive into worldbuilding, character creation, or Session Zero, you’re sitting at a fertile, nearly infinite sandbox of … Continue reading Verbalize Your TTRPG Campaign Goals!