The lifeblood of change in your tabletop RPG’s story world is often driven by NPCs (non-player characters). While players making choices are the other side of that coin, NPCs – … Continue reading How NPCs’ Motives Drive Your Plot
Tabletop RPG GMs/DMs have a lot to manage when they’re facilitating stories. And sometimes, when things aren’t going their way, frustration can build and boil over to railroading and over-punishing … Continue reading Shifting The GM Mindset From Leading to Guiding
If there is a “Golden Rule” of being a Game/Dungeon Master of a TTRPG, it is “design and facilitate a player-centric story.” Players are the lifeblood of played stories – … Continue reading “Going Off The Rails” is a GOOD Thing
Everyone is familiar with making choices. And some decisions are more difficult and/or more important than others. “What should my major be in college?” – for example – is likely … Continue reading All You Need Are Choices In Tabletop RPGs
When you sit down to start your next tabletop RPG campaign, before you dive into worldbuilding, character creation, or Session Zero, you’re sitting at a fertile, nearly infinite sandbox of … Continue reading Verbalize Your TTRPG Campaign Goals!