The Importance of Keeping Track of Your Inspiration
Developing your story world is a journey. There are so many facets, details, and threads to sort through in order to provide the best tabletop RPG experience for the players.…
Read articleShifting The GM Mindset From Leading to Guiding
Tabletop RPG GMs/DMs have a lot to manage when they’re facilitating stories. And sometimes, when things aren’t going their way, frustration can build and boil over to railroading and over-punishing…
Read articleIsaiah the Gray, Part 26
Previously: https://storytogether.com/2020/10/15/isaiah-the-gray-part-25/ Competition is Good for Business “I believe I can be of service,” says Zero-You. The combat droid is positively beaming. “Nonsense,” says AI over the intercom. “Please, allow…
Read articleGiving Your Tabletop RPG Choices The Right Consequences
In both real life and tabletop RPGs, choices have tangible consequences. When you’re playing a story, its ultimate quality strongly correlates with the players’ choices & their corresponding consequences. So…
Read articleMeditation & Tabletop RPG Worldbuilding
As intuitive or not as it may seem, there is tremendous synergy between meditating and tabletop role-playing game worldbuilding. When you’re able to clear the palate of your mind’s eye,…
Read articleIsaiah the Gray, Part 25
Previously: https://storytogether.com/2020/10/08/isaiah-the-gray-part-24/ The Sorceress “Why? Who is she?” replies Jimmy. “She zapped me last time!” interjects Zero-You. Corban’s face becomes stern. “You called her a devil-woman,” he answers. Miraculously, for…
Read articleHow to Play a Story: A Simple Step-By-Step Overview In Making Choices For New Players
When I’m out and about in my normal day-to-day life – and somehow the subject turns to StoryTogether or tabletop RPGs in general – for most folks, the natural first…
Read articleHow Best To Position Big Challenges In Your TTRPG
If you’ve been playing tabletop role-playing games for awhile, you know that flow is constantly on the mind of the GM/DM. How is the pacing? What is the interest level…
Read articleIsaiah the Gray, Part 24
Previously: https://storytogether.com/2020/10/01/isaiah-the-gray-part-23/ An End To This Phase “Bring us on board,” says Jimmy, frustrated that their chase was all for naught. “If it’s not us they were after…then who the…
Read articleThe Greatness of Your Character’s Flaws
A lot of time and attention is spent on what makes your character special, smart, strong, capable etc. But well-rounded characters most oftentimes aren’t perfect. Like us, they have flaws,…
Read articleCreating a Bank of Backup TTRPG Scenes
No matter the planning or effort you put into your tabletop RPG worldbuilding, when the story is played it’s not going to follow that path exactly. So today’s Worldbuilding Monday…
Read article“Going Off The Rails” is a GOOD Thing
If there is a “Golden Rule” of being a Game/Dungeon Master of a TTRPG, it is “design and facilitate a player-centric story.” Players are the lifeblood of played stories –…
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